Game Designer
·Bowled.ioI woked
I craft immersive, systems-driven game experiences at the intersection of player agency and emerging tech — building worlds in Unreal Engine 5.

I'm a Game Designer and Kingston University MA graduate based in London, dedicated to crafting immersive, systems-driven experiences. My approach sits at the intersection of player agency and emerging technology — specialising in systems design and gameplay engineering with Unreal Engine 5. I turn rough concepts into shippable, satisfying mechanics, from design docs and prototypes to production-ready systems.
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I woked

NPL.io: a cricket-themed Web3 game where players collect, upgrade, and trade NFT player cards, built to turn fan engagement into daily habit.
FeaturedA game with mechanics of RTS and RPG.
FeaturedA 2.5D co-op puzzle platformer built around collaborative problem-solving and environmental exploration.
A physics-led exploration game about steering a dying station home.
Epic Games
Udemy
Notes on screen shake, hit-stop, and the tiny details that make input feel alive.
How I prototype and ship reactive systems in UE5 without drowning in spaghetti.
Lessons from a Kingston University MA on giving players meaningful choices.
“Working alongside him, I was consistently impressed by his eye for game feel and his dedication to building robust, memorable experiences. He raised the bar for the whole team.”
Akshay Khandelwal
Co-Founder, Bowled.io
“His expertise was crucial in turning ambitious ideas into reality. The systems work and seamless integration delivered an experience that's both intuitive and high-performing.”
Rahul Singh
Co-Founder, Bowled.io
Have a project, a role, or just want to talk shop? My inbox is open — drop a line and I'll get back to you.