Devlog
Writing & devlogs
Process notes, post-mortems, and things I learned the hard way.
Player Resarch
I've always been more curious about the people behind the controller than the games themselves. So when a community survey of 69 players surfaced on r/IndianGamers, I spent some time turning the raw numbers into a visual study, and a clear picture of the Indian gamer started to emerge. The core player is young (77% are aged 18–29), overwhelmingly male (91%), and was hooked early: two in three started gaming before the age of 10. Their taste was shaped by one era above all. 43.5% had their first games on the PS2, and almost nine in ten started before the PS4 existed. They live on PC (94%), but more than half also play on mobile, which makes switching between desk and pocket the norm, not the exception. What they play is just as revealing. Half name AAA as their favourite, and only one in five picks indie. Yet 74% rate niche indie titles 8/10 or higher, which suggests indie's real challenge is discovery, not quality. On generative AI, seven in ten feel negative, but most are fine with it behind the scenes in code. Their line is AI they can see. It's a small, self-selected sample, so I treat it as a signal rather than a conclusion. But it raises questions I want to keep exploring: what shapes a player's taste, and how should that change the way we design for them? #GameDesign #PlayerResearch #IndianGaming #GamesUserResearch #DataVisualisation
Designing for Game Feel
Notes on screen shake, hit-stop, and the tiny details that make input feel alive.
Systems Design with Unreal Blueprints
How I prototype and ship reactive systems in UE5 without drowning in spaghetti.
What My MA Taught Me About Player Agency
Lessons from a Kingston University MA on giving players meaningful choices.